Alliance Showdown — a guide for newcomers

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What it is. A week-long event where the whole alliance earns shared points by completing quests. There is no fighting involved: points come from ordinary actions — helping alliance mates, Arena battles, rallies on Monster Dens, gathering, spending and upgrading.

Why read it in advance. We have not had this event yet. It arrives when the Realm is around seven weeks old, and on day one you are looking at an unfamiliar grid of quests and timers. It is easy to get it wrong, and the number of attempts is limited — a wasted one is gone for good.

1. The whole thing in two paragraphs

This is a team event. Everyone's points add up into one alliance total, and that total unlocks "phases" — reward tiers. Rewards go to everyone who reached their personal minimum, and they are the same for everybody: the top scorer and the person who did two easy quests take home the same set.

Hence the point of it all: what matters is not how much the best player scores, but how many people show up and do anything at all.

If you are small and think you do not matter

You do. The two easiest quests — helping alliance mates and Arena battles — need no troops, no resources and no diamonds. They give the alliance close to three hundred points and fully cover your personal threshold, after which you are entitled to every reward for every phase the alliance opens.

The only real limit is a Level 15 Citadel. Below that you cannot accept quests at all, and nobody should expect anything from such a player.

2. When it comes and how long it runs

Thrift pays here

Bear in mind that this game is built for two kinds of player — the rich and the thrifty. Both work, but it is always better to hoard than to spend the moment you receive something.

The Showdown is where thrift pays best. The event turns up without warning: whoever saved up already has the means to close quests, while whoever spent it all can only watch other people's points.

3. Who we are up against

The group is cross-realm. Our opponents are alliances from Realms we have never seen. On the Alliance Rank tab their names carry Realm numbers: K119, K153, K190, K58, K67 and so on.

So the usual "we know everyone strong in our Realm" counts for nothing here. You cannot negotiate and you cannot size anyone up in advance — all you see is the score.

4. Leagues: we start at the bottom

Participants are split into four leagues: Novice's → Adept's → Master's → Legend's. First-time alliances start in the Novice's League — which is where we will start.

LeagueQuests per member, up toPhase rewards, up to
Novice's — ours815
Adept's920
Master's1025
Legend's1130

"Up to" matters here:

5. The event screen

At the top is the alliance bar: current phase, points earned, points to the next tier, time left and the number of participants. There is also an "Available" counter — that is your personal remaining attempts, not anything shared. Take six quests out of eight and it reads "Available: 2".

Two separate quest pools

Shared questsPersonal (star) quests
Wherethe whole gridthe middle cell of the top row, marked with a star
The listone for the entire alliance — what you see, everyone seesyours alone
Who refreshes itR4+ officers onlyyou do, with the red button on the cell
New one arrives in30 minutes10 minutes
Limit—no more than 5 per day
The Quest tab. Outlined in red is the personal (star) quest cell — the middle one in the top row. The “★ 0/5” counter shows how many personal quests you have taken today; the button in the corner discards it. Further down the same column sits a hidden “?” quest — that is the one to leave alone.

The personal quest cell shows a counter like "★ 0/5" — how many star quests you have used today. Empty cells with a timer read "Preparing quest…": that is the cooldown.

6. Attempts — the thing you will run out of

Accept it and fail it, and the attempt is gone

A quest you accepted and then cancelled or failed to hand in on time still takes up your quota. The event rules say so outright. Eight attempts become seven, and nothing brings it back.

So before you accept, weigh up what you have: resources, speedups, time left on the timer. The whole event boils down to one line — only take what you are certain to finish.

There are no combos

You hold one quest at a time, and only that quest gets credited. Take the diamond consumption quest and it will not also count towards buying 15 packs. Take the speedup quest and it will not also count towards troop power from training. No other pairing works either.

Finish a quest and only that quest is credited, even if a single action ticked off several goals at once.

Do not confuse this with taking quests alongside the day's event: combining with other events — Arms Race, Tundra Ruins, your own progress — works fine. Inside the Showdown itself there is nothing to combine: one action, one quest.

Every quest has its own deadline, from four hours to four days. It is written under the description — read it before you press Accept, not after.

Do not try to do everything on day one

The event runs a week, and attempts do not expire daily. Quests are worth taking alongside whatever event phase is running that day — see the next section.

And be ready for the annoying part: you can churn quests all day and never see the one you want. That happens.

7. Which quests to take

The rule to apply before pressing Accept
Do not overestimate yourself

In your first event you have no feel for what the numbers mean. Example: a personal quest for 3,250,000 power from training troops reads like any other line, and in fact it is an enormous amount. For scale, a quest not far off half that — 1,950,000 power — works out at roughly 78,000 trained T7 units.

Until you can convert numbers like that into your own speedups and resources, simply do not take such quests. Eight attempts are worth more than one ambitious failure.

Free ones — always take them

QuestWhat it takesPoints
Rally on Monster Dens6 rallies184
Help Allies100 helps164
Arena Challenge12 battles133
The numbers above are not fixed

These quests come with different requirements and different point values. Monster Dens can ask for 1, 2, 4 or 6 rallies, the Arena for 2, 5, 10 or 12 battles, Help Allies for 35, 55 or 100 helps. The table shows the most valuable versions.

What yours asks for, and what it pays — read it on the quest itself, before you press Accept.

Monster Dens — level 7 only

If you take the Monster Den quest, rally level 7 dens. No higher, no lower. That way you spend less stamina and you are certain to take the den.

There is no need to team up. Two people holding the same quest at the same time is rare, and not worth waiting for. Nor is there any point: anyone can take a level 7 den on their own.

Helps — how to collect them

Once you take the Help Allies quest, say so in alliance chat straight away and ask people to send you helps. They will not appear on their own.

The easiest way is healing. Alliance mates put a single wounded unit into healing at a time, and you press Help. Sit with the help tab open and tap the moment one appears — healing one unit takes seconds. Yes, it is tedious; it is also simple and free.

The common mistake for the person sending helps is to accidentally send the entire hospital into healing instead of one unit. Then the help goes in one lump instead of dozens.

It happens, and it is no disaster: somebody else will top up your helps.

Arena — losing counts too

The Arena quest asks you to take part, not to win: a lost battle counts exactly like a won one.

Hence the trick: look for your own alliance mates on the Arena, challenge them and quit the fight, taking the loss. Do this on the Royal Arena only.

Every loss drops your rating — but it lifts your mate's, and once your rating is low the system starts matching you against weaker opponents.

What it looks like in practice

Say the quest asks for 14 battles. The first seven you deliberately throw to your own people. The remaining seven you play for real, to win — against the weaker opponents the system now offers you — and you climb back to your old place in the rating.

Note that 100 helps at 164 points beat the quest for spending 25,000 diamonds, which pays 132. It is the best value in the event, and it is free.

Also simple: Alliance Coins, Black Market, heroes

These three are harder than the free ones only in that they cost you something. There is nothing tricky about them, and if you have the stock, take them without hesitation.

If you have no stock, do not even think about it: it is too late to start hoarding, you will not make it inside the event week, and the attempt will burn.

Alongside the day's event — the important rule

Arms Race or Ace Lord always runs in parallel, and each day has its own phase: Monday heroes, Thursday army expansion, Saturday and Sunday diamond spending, and so on.

Take the quest that matches today's phase. Then one and the same spend counts three times: Showdown points, the Arms Race phase, and your own progress.

The best attempt is not the most expensive quest, but the most expensive one you would have done anyway.

If you are spending diamonds on Saturday regardless, then 100,000 diamonds for 240 points beats 25,000 for 132: the spend was already planned and you get twice the points. If you were not going to spend at all, take neither.

The speedup quest

Any speedups count. Building, healing, research, training — they all go into the same total. That is why many players deliberately get troops killed and then heal them with speedups: healing speedups count just like the rest.

Demolishing economy buildings is not for us

Past castle level 30 you can demolish your own economy buildings — the food, lumber, stone and iron ones — but only those that have themselves reached level 30. Rebuilding then costs nothing but speedups: knock it down, put it straight back up with speedups, and those speedups count towards the quest.

This does not apply to us yet: we have no level 30 castles, and at that level there is always something new to build anyway.

For the attentive — gathering

Gathering quests take planning: send a squad to a resource tile or an alliance resource building in advance, check how much it will bring in, and accept the quest so that the gathering finishes in time.

Transport — only with a farm

Take resource transport quests only if you have a farm account and an upgraded Posthouse — or if you lost a bet and owe someone the resources anyway.

No sending it back. One direction only. Agreeing to ship resources to each other for the sake of a quest means paying the transport tax twice.

Everything else

Do not take it. Not because the points are poor, but because the attempt goes on a spend you had not planned.

8. Quests marked "?"

A cell with a question mark is a hidden quest from the shared pool. You find out what is inside only after you accept it. It pays 150 points and up.

Do not take them. We are not playing roulette: we want points, not risk. Accept one, find something you cannot do, and the attempt is gone.

A player cannot delete such a quest from the shared pool — only an R4+ officer can. If one is sitting there, ask in alliance chat for a refresh.

9. Why turnout matters more than quest quality

The Novice's League ceiling is 15 phases, i.e. 30,000 alliance points. Anything beyond that is wasted. How much that is per person:

Active playersPoints needed eachQuests out of eight
407504–5 average ones
301,0006 average ones
201,500all eight, expensive ones

Forty people with eight attempts each can produce up to 76,800 points — more than twice the ceiling. It is not about taking expensive quests. It is about everyone showing up.

With twenty active out of forty, fifteen phases are out of reach; with forty, they come comfortably, cheap quests and all.

10. What R4s and R5s do

The classic new-officer mistake

A new R4 sometimes assumes the quest list is his own and deletes whatever does not suit him personally. In fact the list is shared by the whole alliance: deleting a quest removes it for everybody at once.

Before you hit delete, remember that somebody else may have wanted that quest — and it is your click that costs them an attempt.

About deleting cheap quests

Officers like to delete anything under 100 points, and quests worth 133 in particular. The 133 one is Arena, 12 battles, and below a hundred sit Arena at 2 and 5 battles, Monster Dens at 1 and 2 rallies, the quiz and small stone gathering. In other words, nearly everything free — exactly what the weakest players can do.

In an old Realm that cleanup is correct. There the alliance sits in the Legend's League, where the ceiling of 30 phases means 150,000 points while the per-player maximum is 11 × 240 = 2,640. Even forty-odd people playing perfectly reach about 116,000 and never touch the ceiling. There, every cheap attempt is a direct loss.

In a young Realm it is the other way round. Our ceiling is reachable with more than double the margin, and what limits us is turnout, not quest value. A deleted cheap quest does not turn into an expensive one — it turns into a player who did not take part.

So: hands off cheap quests for the first few events, and once we are in Master's and Legend's, start cutting.

Do not be shy about asking

If you need a quest — however rubbish it may look to everyone else — say so. Write in alliance chat: "please do not delete the Arena quest, I am taking it."

Communication is what an alliance runs on. People will understand and do as you ask. Stay quiet and the quest gets binned by officers who had no idea anyone wanted it.

11. Phases, the threshold and rewards

Everyone’s points add up into one total, and that total carries the alliance through the phases. The first is 1,000 points, the eighth 10,000, the fifteenth 30,000.

Phase12345678
Points1,0002,0003,0004,0005,0006,0008,00010,000
Phase9101112131415
Points12,00014,00016,00018,00020,00025,00030,000
Rewards do not arrive on their own

Phase rewards must be claimed by hand within three days of the event ending. Miss that and they are gone.

12. Common mistakes

13. In short

Get in touch

Found a mistake? Got a question about the mechanics? Want a guide on a topic that is not here yet?

Write to pnc.wiki.101@gmail.com — I will fix it, answer it, or write it.

One request in particular: if something in the game does not match what is written here, send a screenshot from the client. A screenshot settles the question faster than any argument, and in these guides it outranks any outside source.