Alliance Defense — a guide for newcomers

Русская версия

The event lasts 30 minutes. We usually run it at 13:00 Moscow time — the Militarist announces the exact time in alliance chat.

If this is your first time, read this to the end. It takes two minutes and it will save us the whole event.

First things first: it will be a mess, and that is fine

Your first run will be a mess anyway. That is expected and nothing to be upset about: it takes time to work out how the event runs, and it takes time to build up the troops and rallies we are still very short of.

The goal of the first run is not to "clear everything" — it is to understand how it works and to squeeze the most out of what we have.

What actually happens

When the event starts, circles (points) appear on the map — inside alliance territory and right next to it — and monsters come out of them.

The points are:

After that the cycle is simple:

  1. Five minutes to coordinate — enough time to divide up the points and agree who goes where.
  2. Then we frantically smash the yellow ones.
  3. The red one (the boss) appears — we smash it.
  4. Repeat. There are up to 15 waves.

Honestly: with luck we will get through the first few waves. Reaching the end is a year or eighteen months away for us — and that is normal.

What to do BEFORE it starts

How coordination works

Once the event starts, the Militarist gives out the coordinates of the circles and says who is responsible for which one.

What is needed from you:

The most important thing about rewards

This is a collective event. The prizes are the same for the entire alliance.

Which gives us the main rule: do not try to out-farm the player next to you. There is no personal race here — there is a shared result. Hit your own points, help each other where you can (!), and do not compete.

And the same thing explains a newcomer's most common disappointment. If you did not make it to a circle and somebody else already killed the monster — do not be upset, be glad: it means things are going well. The rewards are identical for everyone, and a monster killed by a fellow member is exactly your result too. Nobody "stole" anything from you.

How to hit: the mechanics

This is not what you are used to at the Monster Den. Read carefully:

You do not need teleports

Do not jump anywhere, do not spend teleports and do not wreck your own positioning. I am repeating it because somebody does it every single time: no teleports.

Troops are not killed or wounded in this event

So there is no reason at all to be afraid of sending them out — send everything and do not hold back.

Splitting up between the points

Do not mix it up

This is not Undead Scourge. There the logic is "reinforce the weak and hold" — here you do not need it. Here we attack the points, we are not defending the city.

Short version, if you have no time to read

Get in touch

Found a mistake? Got a question about the mechanics? Want a guide on a topic that is not here yet?

Write to pnc.wiki.101@gmail.com — I will fix it, answer it, or write it.

One request in particular: if something in the game does not match what is written here, send a screenshot from the client. A screenshot settles the question faster than any argument, and in these guides it outranks any outside source.